Dark Quest: For the Seven Mystics (more commonly referred to as just "Dark Quest NES") was a cancelled NES game developed by
Canadian studio DreamSoft Interactive and was slated for a 1991 release date.
It was going to be a sequel their relatively successful 1981 arcade game, "Dark Quest."
Not much is known about its development, details and specifics are pretty scarce being from such a small company. There are and even fewer details are known about why it was cancelled. Exactly why Dark Quest was canceled remains a mystery, with only a handful of development notes and promotional materials offering clues to what could have been.
The plot of the game according to the back of the box
"Dark Quest" is a first from the upcoming DreamSoft Interactive. A brand new adventurebased on the arcade classic. The hero Rolsted is back for a new adventure.
Chaos has once againc conqured the land. The seven mystical elements have taken a hold in this world, set to destroy it.
The only one who can stop them is the mighty sorcerer, Rolsted. Travel through the seven realms of Kos, find the elementals' power source in order to stop them.
But watch out! The Ruler's henchmen are loyal to him and him alone. They'll stop at nothing to stop you in your Quest.
Short paragraphs with photos in between
There are three known cartridges of Dark Quest in circulation, all in private collections. Two prototype carts and one final (retail?) cart, complete with box and manual.
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Table of photos of development documents and early sketches w/ descriptions
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Screenshots of gameplay from a later build of the game.
The top row are photographs taken off of a CRT display the game was rumning.
The bottom row are scans from a gaming magazine.
Both sets are from a later stage of development, but not from the final build.
The scans are likely from an older build.
Title Screen |
Overworld Map |
Enemy Encounter with Clothwork Demon |
Save Screen |
Item Shop, Buying Elixir |
Victory Against Phantom Mask |
Scans taken from a 1991 issue of "Pro Games Magzine."
Scans from an earlier issue of Pro Games Magazine from November 1990.
The photos used in the magazine were taken off of a CRT running the game and shot on film.
This is the second earliest build of the game we have screenshots of.
From the same magazine scan we see an earlier level screenshot. The gameplay greatly differs from the final build, looking to be much Castlevania-esque,
as opposed to the more Final Fantasy I-esque it would end up becoming.
Very litle is known about this stage of developement is known. A slightly later screenshot of this level exists.
It shows a very different background and moon, as well as a tweaked upper bar.
Lastly, a slightly earlier screenshot of the title screen, predating the image just above.
One notable different is the font for the copyright date, as well as the logo being slightly thicker.
Screenshots and/or videos of gameplay
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Table of photos w/ scans of magazines, etc.
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